It was hard growing up as a serf's son in the tiny hamlet of Molehill, in the land of New Brunswick. The other children mocked you because of your glasses and asthma, but you would have the last laugh when you grew up to be a mighty Wizard! (Which you did.)

As luck would have it, you found yourself wandering through the sleepy village of Molehill just as the village people (you know, the construction worker, the cop, the Indian) were beset by the evil Lawyer Morgar, who had poisoned the town's weasel population. Against your better judgment (and with the hope of fat loot to come), you agreed to try and bring the villain to justice.

You weren't having any problems but you soon were confounded by a fiendish rune-deciphering puzzle, and by the time you figured out to solve it, you were furious as an underfed guinea pig.

You holed up in a small storeroom with a lockable door, and spent several weeks resting until your hitpoints were back to full. Then, keeping a careful eye out for barbarians, you made your way to the lair of Frost Wizard Ribelder and the object of your quest. You thought he nearly had you when he summoned a foul githyanki to his aid, but you put paid to the beast with your longbow and knocked the villain screaming into a sphere of annihilation with a well-placed kick to the ankle. At last, the treasure was yours!

Loot:+2 solar plexusguard of dire dwarf summoning
bone china socks of florid mediocrity
beetle-scented crossbow of bullywug slaying

Another!