| Inspired by the great deeds of your mother, White Moran, you knew from an early age you wanted to be a Fighter. After a scant 14 years of training, you were finally ready to seek your fortune in the large, indifferent world. You headed off into the wild wilderness of Limberford in search of adventure, and upon your arrival at the great city of Nickelodeon you heard a town crier shouting about how the an inkeeper's thin stepchild had been kidnapped by skeletons, and the massive reward for their rescue. Not wanting to get in the way of the plot railroad, you set out on your new quest. You were doing a swell job but you soon were confounded by a fiendish series of carefully timed jumps puzzle, and by the time you figured out to solve it, you were crestfallen as an underfed kitten. You holed up in a small storeroom with a lockable door, and spent several weeks resting until your hitpoints were back to full. Then, keeping a careful eye out for jocks, you made your way to the lair of Devil Marquis Englebert and the object of your quest. You thought he nearly had you when he summoned a foul horse to his aid, but you put paid to the beast with your "Rod of Lordly Might" (if you know what I mean) and knocked the villain screaming into a cheese-grater with a well-placed kick to the calf. At last, the treasure was yours!
|