| Ever since you were a child in the meager village of Frog, you wanted to become a great Wizard and learn the great mysteries of the universe, such as what the last digit of pi is. The answer turned out to not be very interesting, but by that time you were a Wizard anyway. Your life changed one day, changed irrevocably -- and perhaps not for the better -- when you were wandering down the quaint bucolic dusty paths of the tiny farming village of Hamlet. There, you met a knight's nubile daughter, who gave you broad hints as to the last known location of the long-lost Amber Marmot. Recognizing the street value of such a rare treasure, you set off to find it. Everything was going great until you got lost in a strip mall -- all the walls looked exactly the same! You did find a sweet halberd +1 in a carrion crawler's lair, though, and were able to intimidate some hobgoblins into telling you where their boss's hideout was. Right before they stabbed you in the leg. However, you managed to overcome the odds (and your injuries), and after a lengthy crawl through a tomb infested with dire dwarves, you finally came upon the lair of the Terror Warrior Englebert, who was guarding the object of your quest. The evil fiend fell before your shiv, and the land was finally free of his foul shenanigans. You made your way back to civilization, and basked in the glory of your success (and the reward money).
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