You grew up on the poor streets of the great Amethyst City, where contrary to popular belief, the streets are mainly paved with horse dung. Well, at least in your neighborhood. Small wonder you grew up to be a professional Thief.

At the tiny tavern on the outskirts of the Village of Madlib, you were trapped in a conversation with a man who had clearly had more than his fill of mead. He told you about the great plague of chipmunks that had beset the entire region of Limberford, and of the rumor that the evil Wizard Arc'klor was the source of the unpleasantness. You resolved to find the villain and dispatch him, mostly to get the drunk guy to shut up.

Everything was going great until you got lost in a pyramid -- all the walls looked exactly the same! You did find a sweet spear +1 in a horse's lair, though, and were able to intimidate some thieves into telling you where their boss's hideout was. Right before they stabbed you in the skull.

Fortunately, "giving up" isn't in your dictionary (probably because it's two words), so you persevered. You fought your way through countless dark elves and desperados -- even a cockatrice! But eventually you found the lair of the sinister Dragon Giant Hasslehoff, and were able to defeat him by knocking him into a meat grinder with a lucky critical hit. Bruised but successful, you made it back to the nearby city of Schmalbion and claimed your reward.

Loot:masterwork footaxe of brilliance
papercraft socks of stoic chicken control
gauntlets of misogyny

Another!